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Game Info
Kirby and the Amazing Mirror

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Beam can be a useful ability on occasion, as it can reach
through walls to hit blocks and enemies on the other side,
but it's far too weak to be useful for much else. It only
has one move as well, so that's a downside. Basically, you
should only use it if you have nothing better - but those are
rare happenings.
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B: Beam Whip
This is Beam's only move, and a relatively weak one at that.
Basically, a beam comes out of Kirby's hand and moves
downwards in a whip-like fashion. It's not too powerful, and
it hardly deals any damage. But it can hit things other
abilities can't, as the beam moves through walls.
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Bomb is a pretty strong ability, and it has quite a few uses.
If you need a long range ability, Bomb is a good choice.
It's not as powerful as it was in Kirby Super Star, but it
still does the job well. It works well against mini-bosses
and bosses. It has other uses as well, as you can drop
unexploded bombs on switches, giving you extra time to scurry
through the door.
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B: Bring out Bomb
Pressing B brings out a bomb. Once you press B again, you'll
be able to throw the bomb. Don't hold it in your hands for
too long though, or it'll explode, hurting only yourself.
When it flashes red, you'll know it's about to explode.
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B: Throw Bomb
Once you bring out a bomb, you can throw it in pretty much
any direction - up, left, right and down. If you press down
+ B next to a cliff, you can drop it down below to hit
switches and the sort.
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Burning is a bit like the Fire ability, but when used, Kirby
shoots forwards in a ball of flame. It's useful when you
need to get through a small gap or past spikes, as it goes
straight forwards. It can also break the metal blocks you'll
see occasionally.
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B: Fireball
Press B to surge forwards a bit in a ball of fire. You're
pretty much invincible while in this form, but once you
revert back to regular form, you'll be rather vulnerable for
a couple of seconds - be careful.
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Cook is a one time use ability, meaning it vanishes after one
use. It does serve a useful purpose, though, especially when
you're low on health - using this abilitity causes all the
enemies onscreen to be turned into bits of health
replenishing food items.
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B: Cook
When used, Kirby produces a rather large pot from seemingly
nowhere and procedes to suck all enemies on screen into the
pot. Note that while you're in cook form you're invincible,
so in the short period before you begin cooking the enemies,
you're safe. Now, Kirby will stir them up and turn them into
food, which will jump out of the pot. One food item per
enemy, you see. It won't work on mini-bosses or bosses, but
it will work on dead mini-bosses.
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Crash is a very powerful ability, but it's a one time use
ability like Cook. What it does is destroys every enemy on
screen...however, I must admit, it's not too useful. You'll
only need to use it on rare occasions, when you're surrounded
by enemies.
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B: Crash
When used, Kirby basically explodes, killing all enemies.
However, if you use it on bosses or mini-bosses, it usually
won't kill them - but it will do a good amount of damage.
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Cupid is one of the newer abilities in the Kirby series.
With it, you can fly around with ease and fire heart-tipped
arrows at villains. It doesn't do a whole lot of damage, but
it's still a useful abilities. You can also fly through
small, spike filled tunnels much easier.
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B: Arrow
When you pres B, Kirby will shoot a heart-tipped arrow in
front of him. However, you can aim it pretty much anywhere
you want, as if you hold down the button, you can aim it
diagonally so you can hit enemies who are far away and in the
sky.
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B: Triple Arrow
If you hold down B long enough, Kirby will begin to pulsate.
If you let go, Kirby will fire three arrows at once, which
go farther than one. Also, you can use them as sort of a
spreadshot attack. They're more powerful as well.
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A: Fly
This is basically just a different way to fly. However,
you won't sink nearly as fast with Cupid, and you can fly
straight ahead without sinking. This is useful if you need
to get through a small, spike filled gap. You can also fire
arrows while flying, so you can get some air hits in.
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While Cutter has been upgraded a bit, it's still very weak,
making it not very useful. However, it can cut strings,
which reveal secret areas. But anyway, I don't really
reccomend this ability, especially against bosses. So, only
pick it up if you really need an ability rather badly.
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B: Cutter Boomerang
Kirby throws a cutter that spins around boomerang fashion,
then spins back the way it came. The cutter can be
controlled, though. Holding B makes the cutter go father.
Pressing up or down makes the cutter curve upwards or down.
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Fighter is a powerful ability. It has lots of moves, so you
can create some pretty good combos. However, some of the
moves can leave you pretty vulnerable. So, it's not
reccomended if you're in crowded rooms. Better used for
bosses.
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Tap B: Vulcan Jab + Punch Combo
This is Fighter's basic move. If you tap B repeatedly, Kirby
will first do a Vulcan Jab, then kick upwards, then punch
down. Be careful, as you could fall into a pit with the
third move. Kirby will do them all one after another, so you
can't do only one. If you stop pressing B, you'll end the
combo.
Also, Kirby Super Star veterans may recognize the
Vulcan Jab from the original Fighter ability in Kirby Super
Star.
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Hold B: Fighter Beam
If you hold down B, Kirby will begin to charge an attack.
Release B for a small beam to be fired forward. Hold B
longer and the attack will be more powerful. This can go
through walls, allowing you to hit switches.
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Forward + B: Kick Combo
Pressing this causes Kirby to lunge forward, kicking at
enemies in front of him. Any enemy that Kirby touches while
performing this attack will be dragged along in a combo.
However, it doesn't work too well for bosses or mini-bosses.
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Dash + B: Dash Kick
If you press B while dashing, Kirby unleashes a powerful
attack which does large damage to anyone in front of him.
It can be used agianst bosses, as Kirby comes to a stop
after using this attack.
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Up + B: Rising Break
Taken straight from Kirby Super Star, this move can be rather
powerful. When used, Kirby rises into the air, taking
enemies along. The enemies will then be sent in the air,
knocking them quite a ways away.
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Down + B (in air): Downward Kick
This move only works in the air. When used, Kirby moves
diagnally downwards. If he hits an enemy, he'll bounce off
of him undamaged. However, this move leaves you rather
vulnerable, so don't use it in crowded rooms.
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Fire is exactly what it sounds like - when Kirby copied the
ability, he can breathe fire. You can now change the
direction of the fire, though. As you've probably guessed,
it can also light fuses to cannons, opening up new areas to
explore.
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B: Flame Breath
This only works if you keep B held down. Once you hold the
button down, you can change the direction of the fire by
pushing up or down. You can also extend its reach by
pressing away from you and you can increase the power by
pushing the button towards Kirby.
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Hammer is a great ability with many moves - all being very
powerful. It's a good weapon to use against bosses as it
can often take care of them rather quickly. The only
downside is that most of the moves are rather slow, leaving
you vulnerable. It can also break metal blocks and pound
pegs.
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B: Pound
This move has Kirby hit the ground in front of him with his
hammer. It can pound in stakes, and it's pretty powerful.
However, it has little range.
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Up + B: Hammer Flip
This move is insanely powerful. It's basically an instant
kill to any enemy. To bosses and minibosses, it does heavy
damage. However, it has a couple seconds of delay time
before attacking, so it leaves you vulnerable. Use it
against slow enemies. It can also light fuses to cannons.
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Dash + B: Hammer Spin
This is a bit like Fighter's Kick Combo, as any enemy who
gets caught in it will be comboed. I don't reccomend using
it against bosses, though.
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Jump, B: Hammer Whirl
When in the air, pressing B will result in Kirby spinning his
hammer around once. It hits to all sides of him, but it's
still a bit slow so attacks may get in.
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Ice is really rather close to the Fire ability. However,
Kirby breathes ice instead of fire obviously. The thing that
makes Ice different than Fire is the fact that any enemy
that is caught in the ice will be frozen solid, and you can
kick him into other enemies.
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B: Ice Breath
You have to hold down B for it to work. Unlike Fire, you
can't control which direction the ice moves in. If an
enemy touches the ice, he'll be frozen into an ice block.
However, the block will break after about five seconds.
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Forward (after freezing enemy): Kick
If you touch the frozen enemy, he'll go on a straight line
opposite of your direction. This is useful for defeating
multiple enemies at once.
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Laser has been downgraded since Kirby Nightmare in Dreamland.
While it's the same ability, it has been weakened quite a
bit, resulting in little use for it. However, it can still
be used to bounce off slopes to hit enemies and bomb blocks
in hard to reach places.
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B: Laser Fire
Presing B causes a laser to be shot out. It's long range but
weak. It works good against deadly close range bosses such
as Box Boxer. In addition to bouncing off slopes, Laser can
also light fuses to cannons.
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Magic is another new ability, but it's only a one time use
ability. It's a rare ability, but it's a rather useful
one. When used, a roulette will start. Whichever one it
lands on will have a different effect. You are invincible
while the roulette is spinning, so you have plenty of time.
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B: Roulette Spin
Press B to get the roulette spinning. There are several
different things it can land on, but most of them need
enemies in the room to work well.
If it lands on cherries, all enemies in the room will turn
into food items - just like Cook. Meta Knight's Sword will
call Meta Knight, who will destroy every enemy and do damage
to bosses. The 1-Up will turn every enemy onscreen into a
1-Up. The Hyper Candy has the same effect as a real one
would - it grants you limited invincibility. And last, the
? gives you a random copy ability.
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Master isn't a normal ability - instead, you get it from Meta
Knight for the final boss battles against Dark Mind.
However, when you beat the game, Meta Knight will drop his
sword in the center of the hub for use any time. When you
are attacked and lose the ability, the sword will not come
out in star form. Instead, the sword will bounce around
forever unless you leave the room. Master can pound pegs,
cut strings, break metal blocks and light fuses. It can
solve any puzzle.
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B: Sword Slash
If you tap B, Kirby will execute a basic sword swipe that is
included in the regular Sword ability. It has decent range
and can go through walls.
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Tap B: Rapid Slash
Tap B repeatedly and Kirby will slash repeatedly in front of
him with the sword, catching all enemies in a combo. It
works well against bosses, too.
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Hold B: Sword Beam
If you hold down B and then release, Kirby will perform a
sword move that moves forward for a bit, going through walls.
It can be used to hit switches on the other side of walls.
This can be done in the air if needed.
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Up + B: Upward Slash
This is a useful move, as Kirby thrusts the sword into the
air hitting enemies above him. It does good damage, and it's
very useful when trying to hit flying bosses or enemies.
If you use it in the air, you'll stay in place for a second
while you're using it.
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Down + B (in air): Downward Slash
This move is a bit like Stone, due to the fact that you
head straight down once you use it. However, when you hit
the ground, Kirby will flip around and jump back to his feet.
It's very powerful, like all Master's moves are.
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Dash + B: Sword Charge
This move is actually a lot like the Burning ability. It
does have a bit more range, though. When used, you're pretty
much invincible. It also comboes very well, making it one
of the most powerful moves in the game. It can kill bosses
with only a few hits. It works in the air as well.
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B (in air): Sword Spin
No different from the traditional Sword Spin from Sword. I
don't think there's any difference, except this may be a bit
more powerful. It protects you from pretty much all sides.
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B + Down: Slide Stab
As the sword is held out while Kirby is sliding, it's more
powerful than the traditional slide. It damages bosses, but
it won't bounce off enemies.
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Mini is a new ability created for this game. When Kirby gets
the ability, he can crawl through small crevices normal
Kirby can't. However, you can't attack at all and the B
button does nothing. Once you leave the room, the ability
will be lost. It's only useful for getting in small
openings, so don't inhale it if you don't need it.
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Missile is another new ability. Basically, Kirby turns into
a missile and flies around the screen. However, the missile
is rather hard to control, and Kirby explodes when he comes
in contact with an enemy or a wall. Missile can break the
metal blocks you'll see sometimes. It can also go through
star blocks without slowing down.
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B: Missile
Press B to transform into a missile. Press B again to change
back to Kirby. The missile moves forward all by itself, and
you can turn it using the control pad. It's a bit hard to
control, and it's a bit reckless.
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Parasol is a useful ability when you're dealing with enemies
from above, like Foleys. It's not very powerful, but it
serves as good protection. You can also use it to float down
slowly, good for spike filled passages. It also doesn't have
very good range.
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B: Parasol Swing
Press B to have Kirby attack in front of him with his
parasol. It also generates a burst of particles, which gives
the attack a little more range, but does little damage. You
can hold down B forever to continue attacking.
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Fall: Parasol Float
If you jump, fall off a cliff or exhale after flying, Kirby
will be caught by the parasol and gently float to earth.
It's not too useful though, and often annoying.
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Try not to copy Sleep, as Kirby will fall to sleep once you
copy it. He'll stay asleep for about eight seconds, leaving
you very vulnerable. So in other words, stay away from this
ability - unless you want it for fun, of course. However, if
you inhale two Noddys at the same time, let the roulette spin
and you'll get Smash...
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Smash is a very powerful and rare ability. If you've ever
played Super Smash Bros. Melee, you'll be sure to recognize
these moves. This ability uses Kirby's abilities from the
SSB series, and they're very powerful. Smash can break
metal blocks, cut strings and pound pegs. Once you get it,
try to hang on to it as long as possible. It works great
for killing bosses.
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B: Punch
Pressing B repeatedly causes Kirby to let out a series of
punches, just like pressing A in Super Smash Bros. Melee.
It's not all that powerful, though.
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Up + B: Final Cutter
This is a bit like Sword's Up + B move, except you can do it
in the air. So for this move, Kirby rises into the air with
his cutter and slams into the ground. It's good for killing
airborne enemies.
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Down + B: Stone
This move is basically the same as the Stone ability. You
can roll down hills with it, and it can pound in pegs. You
are invincible and immobile while in this form.
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Forward + B: Hammer
This is one of Smash's most powerful attacks. It's a bit
like Hammer, but instead of pounding the enemy, Kirby flips
the hammer upwards causing the enemies do be knocked into the
sky. It does good damage to bosses, but it takes a second of
elay so be careful.
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Jump + B: Spin Attack
This is the same as the Jump + A attack in Super Smash Bros.
When used, Kirby spins around with great speed, knocking away
enemies in a large radius. It's not all that powerful,
though.
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Jump + Forward + B: Hammer Spin
While it's the same as Hammer's Jump + B attack, it's a whole
lot more powerful - one of the most powerful in the game.
As opposed to Hammer's one spin, Smash's Hammer Spin has
Kirby spin around three times before stopping. When you use
it against bosses, it does a whole lot of damage, especially
if you get all three hits of the hammer in.
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Spark is a weak ability, but it can be useful in defeating
minor enemies. It creates a temporary shield around Kirby,
electrocuting enemies that come near him. However, long
range attacks like lasers will go right through the shield,
so be careful.
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B: Spark
Hold B down and Kirby will unleash a barrage of electricity
circling his body. He can't move though, so enemies will
need to run into him for it to work. It's weak, so don't use
it against bosses.
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Stone can be useful in some instances. It can break metal
blocks and pound pegs, opening up passages. While you're in
stone form, you are invincible. However, you won't be able
to move unless you roll down a hill. It leaves you
vulnerable for a few seconds while you transform, though,
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B: Stone
Press B and Kirby will transform into a stone. Press B again
to change back. You can roll down hills, crushing enemies
along the way. I don't reccoment it for boss battles though,
as this move leaves you vulnerable.
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Sword is a good ability to get, as it's rather long range and
can cut strings. Due to its power and range, it's usually a
good weapon against bosses. Most of the moves leave Kirby
pretty vulnerable on one side of him, so be careful.
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B: Sword Slash
This has farther range than you probably would have guessed.
The swipe goes through walls, so you can hit switches and
other stuff. It's not too powerful, but it still does the
trick.
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Tap B: Rapid Slash
Press B repeatedly and Kirby will execute a long range flurry
of small sword swipes. Any enemy who hits it will be trapped
until you stop tapping B.
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Up + B: Jump Slash
This is a bit like Smash's Final Cutter. When used, Kirby
jumps upwards and slashes downwards. If an enemy is caught
in it, he gets taken along. It's good for airborne enemies.
However, you can't use this move in the air.
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Down + B: Slide Stab
It's like the normal slide, but it's stronger and does damage
to bosses and mini-bosses. However, you won't bounce off
enemies you hit.
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B (in air): Sword Spin
With this move, Kirby spins around with his sword
outstretched, cutting into enemies around him. It doesn't
offer complete protection, so be careful.
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I can't honestly say Throw is very useful. It's pretty much
the same as traditional inhaling and exhaling, except you can
break metal blocks with the enmeies and throw them in
different directions. I tend not to copy this as it's not
too useful, but it's better than nothing.
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B: Inhale
Just like regular inhaling, if an enemy is inhaled he gets
grabbed by Kirby. You can then throw him around wherever you
please.
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B (after grab): Throw Enemy
Once Kirby grabs the enmy, press B to throw him. This will
automatically be done if you wait to long. You can't move
while you have an enemy in tour hand, but you can throw him
upwards by pushing in that direction.
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Tornado isn't a very powerful ability, but you're virtually
invincible while using it. Basically, Kirby turns into a
tornado and spins around the room. It's not exactly the
easiest to control, and I reccomend it for bosses rather than
for fighting enemies.
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B: Tornado
You'll have to hold down B if you want this to work - if you
let go, Kirby will revert back to normal form. While you're
spinning, you can change the directions by pushing left or
right. You automatically move upwards.
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UFO is a very powerful and rare ability that you get from
copying a UFO enemy. With it, you can fire four different
shots, ranging from power depending on how long you hold down
B. You can also fly around effortlessly by simply moving the
control pad. However, you will not be able to return to the
Hub with UFO - you'll lose it when you head back.
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B: Beam
Simply tapping B causes Kirby to shoot out a beam, much like
the Beam ability. However, it's a bit stronger. It's useful
if you need to hit enemies above and below you as well.
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Hold B: Laser
If you hold be for a bit, you'll fire a laser. This is
basically the same as the Laser ability. It can bounce off
slanted platforms to hit things far away. It's not all that
powerful, though.
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Hold B: Plasma Shot
Hold B for a couple seconds and release to get a stronger
version of laser. However, it won't bounce off slopes. But
it is bigger, meaning it has more of a chance of hitting
enemies.
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Hold B: Final Laser
Once Kirby begins to flash, let go to unleash the strongest
laser. This goes through walls, enemies and metal blocks and
it does heavy damage to bosses. However, it takes a long
time to charge.
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While in wheel form, Kirby is invincible. He moves forward
at a rapid speed, killing anything in his path. It's not the
best boss killing weapon, though. It's basically the same as
it was in previous games, only you can jump a bit while in
wheel form by pressing A. This best works in Wheel rooms -
there are some rooms out there specially built for the Wheel
ability.
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B: Wheel
Pressing B turns Kirby into a wheel, who moves automatically
forward. You can turn around by pressing the other
direction, but you're vulnerable while you turn.
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Copyright
Site © 2007 Dreamcat. Layout ©
Celestial Star and
heavily modified by Dreamcat.
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